[MS-General]
Header=*MSPK V04.00 Silver Monkey
Footer=*Endtriggers* 8888 *Endtriggers*
H0=*MonkeySpeak Script File
H1=*Created by <name> 
HMax=2
InitLineSpaces=6

[C-Indents]
Causes=0
Additional Conditions=2
Effects=4

[Indent-Lookup]
Causes=0
Additional Conditions=1
Effects=5

[Init-Types]
Count=3
1=Causes
2=Additional Conditions
3=Effects



[Causes]
(0:0)=0,0,"(0:0) When the bot starts,"
(0:1)=0,0,"(0:1) When the bot logs into furcadia,"
(0:2)=0,0,"(0:2) When the bot logs out of furcadia,"
(0:3)=0,0,"(0:3) When the Furcadia client disconnects or closes,"
(0:5)=0,0,"(0:5) When someone says something,"
(0:6)=0,0,"(0:6) When someone says {...},"
(0:7)=0,0,"(0:7) When someone says something with {...} in it,"
(0:8)=0,0,"(0:8) When someone shouts something,"
(0:9)=0,0,"(0:9) When someone shouts {...},"
(0:10)=0,0,"(0:10) When someone shouts something with {...} in it,"
(0:11)=0,0,"(0:11) When someone emotes something,"
(0:12)=0,0,"(0:12) When someone emotes {...},"
(0:13)=0,0,"(0:13) When someone emotes something with {...} in it,"
(0:15)=0,0,"(0:15) When someone whispers something,"
(0:16)=0,0,"(0:16) When someone whispers {...},"
(0:17)=0,0,"(0:17) When someone whispers something with {...} in it,"
(0:18)=0,0,"(0:18) When someone says or emotes something,"
(0:19)=0,0,"(0:19) When someone says or emotes {...},"
(0:20)=0,0,"(0:20) When someone says or emotes something with {...} in it,"
(0:21)=0,0,"(0:21) When someone emits something,"
(0:22)=0,0,"(0:22) When someone emits {...},"
(0:23)=0,0,"(0:23) When someone emits something with {...} in it,"
(0:24)=0,0,"(0:24) When someone enters the dream,"
(0:25)=0,0,"(0:25) When a furre Named {...} enters the dream,"
(0:26)=0,0,"(0:26) When someone leaves the dream, "
(0:27)=0,0,"(0:27) When a furre named {...} leaves the dream"
(0:28)=0,0,"(0:28) When someone enters the bots view, "
(0:29)=0,0,"(0:29) When a furre named {...} enters the bots view"
(0:30)=0,0,"(0:30) When someone leaves the bots view, "
(0:31)=0,0,"(0:31) When a furre named {...} leaves the bots view"
(0:32)=0,0,"(0:32) When someone requests to summon the bot,"
(0:33)=0,0,"(0:33) When a furre named {...} requests to summon the bot,"
(0:34)=0,0,"(0:34) When someone requests to join the bot,"
(0:35)=0,0,"(0:35) When a furre named {...} requests to join the bot,"
(0:36)=0,0,"(0:36) When someone requests to follow the bot,"
(0:37)=0,0,"(0:37) When a furre named {...} requests to follow the bot,"
(0:38)=0,0,"(0:38) When someone requests to lead the bot,"
(0:39)=0,0,"(0:39) When a furre named {...} requests to lead the bot,"
(0:40)=0,0,"(0:40) When someone requests to cuddle with the bot,"
(0:41)=0,0,"(0:41) When a furre named {...} requests to cuddle with the bot,"
(0:42)=0,0,"(0:42) When some one gives a cookie to the bot,"
(0:43)=0,0,"(0:43) When a furre named {...} gives a cookie to the bot,"
(0:44)=0,0,"(0:44) When anyone gives a cookie to someone the bot can see,"
(0:45)=0,0,"(0:45) When the Bot sees ""You do not have any cookies left!"","
(0:46)=0,0,"(0:46) When the bot sees a trade request,"
(0:47)=0,0,"(0:47) When the bot sees the trade request {...}"
(0:48)=0,0,"(0:48) When the bot sees a trade request with {...} in it,"
(0:49)=0,0,"(0:49) When bot eats a cookie,"
(0:50)=0,0,"(0:50) When the bot fails to banish a furre,"
(0:51)=0,0,"(0:51) When the bot fails to banish the furre named {...}"
(0:52)=0,0,"(0:52) When the bot successfully banishes a furre,"
(0:53)=0,0,"(0:53) When the bot successfully banishes the furre named {...},"
(0:54)=0,0,"(0:54) When the bot sees the banish list,"
(0:55)=0,0,"(0:55) When the bot fails to remove a furre from the banish list,"
(0:56)=0,0,"(0:56) When the bot fails to remove the furre named {...} from the banish list,"
(0:57)=0,0,"(0:57) When the bot successfully removes a furre from the banish list,"
(0:58)=0,0,"(0:58) When the bot successfully removes the furre named {...} from the banish list,"
(0:59)=0,0,"(0:59) When the bot fails to empty the banish list,"
(0:60)=0,0,"(0:60) When the bot successfully clears the banish list,"
(0:61)=0,0,"(0:61) When the bot successfully temp banishes a furre,"
(0:62)=0,0,"(0:62) When the bot successfully temp banishes the furre named {...},"
(0:70)=0,0,"(0:70) When the bot receives a variable list by sending the Web-Array."
(0:75)=0,0,"(0:75) When the bot receives a message from another bot on the same computer,"
(0:76)=0,0,"(0:76) When the bot receives message {...} from another bot on the same computer,"
(0:77)=0,0,"(0:77) When the bot receives a message containing {...} from another bot on the same computer,"
(0:80)=0,0,"(0:80) When the bot sees a Phoenix Speak response"
(0:81)=0,0,"(0:81) When the bot sees the Phoenix Speak response {...},"
(0:82)=0,0,"(0:82) When the bot sees a Phoenix Speak response with {...} in it,"
(0:90)=0,0,"(0:90) When the bot enters a dream,"
(0:91)=0,0,"(0:91) When the bot enters a dream named {...},"
(0:92)=0,0,"(0:92) When the bot detects the ""Your throat is tired. Please wait a few seconds"" message,"
(0:93)=0,0,"(0:93) When the bot resumes processing after seeing ""Your throat is tired"" message,"
(0:130)=0,0,"(0:130) When the bot rolls #d#,"
(0:131)=0,0,"(0:131) When the bot rolls #d#+#,"
(0:132)=0,0,"(0:132) When the bot rolls #d#-#,"
(0:133)=0,0,"(0:133) When a furre rolls #d#,"
(0:134)=0,0,"(0:134) When a furre rolls #d#+#,"
(0:135)=0,0,"(0:135) When a furre rolls #d#-#,"
(0:136)=0,0,"(0:136) When any one rolls anything,"
(0:299)=0,0,"(0:299) When the time is {...} hh:mm:ss am/pm FST,"
(0:300)=0,0,"(0:300) When timer # goes off,"
(0:301)=0,0,"(0:301) When any goes off,"
(0:500)=0,0,"(0:500) When the bot starts backing up the character Phoenix Speak,"
(0:501)=0,0,"(0:501) When the bot completes backing up the characters Phoenix Speak,"
(0:502)=0,0,"(0:502) When the bot starts restoring the Dreams Character Phoenix Speak,"
(0:503)=0,0,"(0:503) When the bot finishes restoring the dreams character Phoenix Speak,"
(0:504)=0,0,"(0:504) When the bot backsup Phoenix Speak for any Furre."
(0:505)=0,0,"(0:505) When the bot backsup Phoenix Speak for the furre named {...}."
(0:506)=0,0,"(0:506) When the bot restores any furre's Phoenix Speak."
(0:507)=0,0,"(0:507) When the bot restores the  Phoenix Speak for the furre named {...}."
(0:600)=0,0,"(0:600) When the bot reads a description."
(0:601)=0,0,"(0:601) When a furre moves,"
(0:602)=0,0,"(0:602) when a furre moves into (x,y),"
(0:800)=0,0,"(0:800) When the bot sees error message {...},"
(0:801)=0,0,"(0:801) when the bot sees warning message{...},"
(0:950)=0,0,"(0:950) When a furre logs on,"
(0:951)=0,0,"(0:951) When a furre logs off,"
(0:952)=0,0,"(0:952) When the furre named {...} logs on,"
(0:953)=0,0,"(0:953) When the furre named {...} logs off,"
(0:1500)=0,0,"(0:1500) When the chat engine executes command {...},"


[Additional Conditions]
(1:5)=0,0,"(1:5) and the triggering furre's name is {...},"
(1:6)=0,0,"(1:6) and the triggering furre's name is not {...},"
(1:7)=0,0,"(1:7) and the triggering furre's message is {...},"
(1:8)=0,0,"(1:8) and the triggering furre's message contains {...} in it,"
(1:9)=0,0,"(1:9) and the triggering furre's message does not contain {...} in it,"
(1:10)=0,0,"(1:10) and the triggering furre's message is not {...},"
(1:11)=0,0,"(1:11) and triggering furre's message starts with {...},"
(1:12)=0,0,"(1:12) and triggering furre's message doesn't start with {...},"
(1:13)=0,0,"(1:13) and triggering furre's message  ends with {...},"
(1:14)=0,0,"(1:14) and triggering furre's message doesn't end with {...},"
(1:15)=0,0,"(1:15) and the triggering furre is the Bot Controller,"
(1:16)=0,0,"(1:16) and the triggering furre is not the Bot Controller,"
(1:17)=0,0,"(1:17) and the triggering furre's name is {...},"
(1:18)=0,0,"(1:18) and the triggering furre's name is not {...},"
(1:19)=0,0,"(1:19) and the bot is the dream owner,"
(1:20)=0,0,"(1:20) and the bot is not the dream owner,"
(1:21)=0,0,"(1:21) and the furre named {...} is the dream owner,"
(1:22)=0,0,"(1:22) and the furre named {...} is not the dream owner,"
(1:23)=0,0,"(1:23) and the Dream Name is {...},"
(1:24)=0,0,"(1:24) and the Dream Name is not {...},"
(1:25)=0,0,"(1:25) and the triggering furre is the dream owner,"
(1:26)=0,0,"(1:26) and the triggering furre is not the dream owner,"
(1:27)=0,0,"(1:27) and the bot has share control of the dream or is the dream owner,"
(1:28)=0,0,"(1:28) and the bot has share control of the dream,"
(1:29)=0,0,"(1:29) and the bot doesn't have share control in the dream,"
(1:30)=0,0,"(1:30) and Web-Array setting {...} is equal to {...},"
(1:31)=0,0,"(1:31) and Web-Array setting {...} is not equal to {...},"
(1:32)=0,0,"(1:32) and the Web-Array contains field named {...},"
(1:33)=0,0,"(1:33) and the Web-Array doesn't contain field named {...},"
(1:50)=0,0,"(1:50) and the triggering furre is not on the banish list,"
(1:51)=0,0,"(1:51) and the triggering furre is on the banish list,"
(1:52)=0,0,"(1:52) and the furre named {...} is not on the banish list,"
(1:53)=0,0,"(1:53) and the furre named {...} is on the banish list,"
(1:60)=0,0,"(1:60) and variable %Variable matches wildcard expression {...} ( ""*"" or ""?""),"
(1:61)=0,0,"(1:61) and variable %Variable doesn't match wildcard expression {...} ( ""*"" or ""?""),"
(1:100)=0,0,"(1:100) and variable % is defined,"
(1:101)=0,0,"(1:101) and variable % is not defined,"
(1:102)=0,0,"(1:102) and variable % equals #,"
(1:103)=0,0,"(1:103) and variable % does not equal #,"
(1:104)=0,0,"(1:104) and variable % equals {...},"
(1:105)=0,0,"(1:105) and variable % does not equal {...},"
(1:106)=0,0,"(1:106) and variable % is constant,"
(1:107)=0,0,"(1:107) and variable % is not constant,"
(1:130)=0,0,"(1:130) and the dice roll result is # or higher,"
(1:131)=0,0,"(1:131) and the dice roll result is # or lower,"
(1:150)=0,0,"(1:150) and variable %Variable is greater than #,"
(1:151)=0,0,"(1:151) and variable %Variable is greater than or equal to #,"
(1:152)=0,0,"(1:152) and variable %Variable is less than #,"
(1:153)=0,0,"(1:153) and variable %Variable is less than or equal to #,"
(1:200)=0,0,"(1:200) and the file {...} exists,"
(1:201)=0,0,"(1:201) and the file {...} does not exist,"
(1:202)=0,0,"(1:202) and the file {...} can be read from,"
(1:203)=0,0,"(1:203) and the file {...} can be written to,"
(1:300)=0,0,"(1:300) and timer # is running,"
(1:301)=0,0,"(1:301) and timer # is not running,"
(1:500)=0,0,"(1:500) and the Database info {...} about the triggering furre is equal to #,"
(1:501)=0,0,"(1:501) and the Database info {...} about the triggering furre is not equal to #,"
(1:502)=0,0,"(1:502) and the Database info {...} about the triggering furre is greater than #,"
(1:503)=0,0,"(1:503) and the Database info {...} about the triggering furre is less than #,"
(1:504)=0,0,"(1:504) and the Database info {...} about the triggering furre is greater than or equal to #,"
(1:505)=0,0,"(1:505) and the Database info {...} about the triggering furre is less than or equal to #,"
(1:508)=0,0,"(1:508) and the Database info {...} about the furre named {...} is equal to #,"
(1:509)=0,0,"(1:509) and the Database info {...} about the furre named {...} is not equal to #,"
(1:510)=0,0,"(1:510) and the Database info {...} about the furre named {...} is greater than #,"
(1:511)=0,0,"(1:511) and the Database info {...} about the furre named {...} is less than #,"
(1:512)=0,0,"(1:512) and the Database info {...} about the furre named {...} is greater than or equal to #,"
(1:513)=0,0,"(1:513) and the Database info {...} about the furre named {...} is less than or equal to #,"
(1:516)=0,0,"(1:516) and the Database info {...} about the furre named {...} is equal to string {...},"
(1:517)=0,0,"(1:517) and the Database info {...} about the furre named {...} is not equal to string {...},"
(1:518)=0,0,"(1:518) and the Database info {...} about the triggering furre is equal to string {...},"
(1:519)=0,0,"(1:519) and the Database info {...} about the triggering furre is not equal to string {...},"
(1:520)=0,0,"(1:520) and the bot is not in the middle of a PS Backup Process,"
(1:521)=0,0,"(1:521) and the bot is in the middle of a PS Backup Process,"
(1:522)=0,0,"(1:522) and the bot is not in the middle of a PS Restore Process,"
(1:523)=0,0,"(1:523) and the bot is in the middle of a PS Restore Process,"
(1:600)=0,0,"(1:600) and triggering furre's description contains {...}"
(1:601)=0,0,"(1:601) and triggering furre's description does not contain {...}"
(1:602)=0,0,"(1:602) and the furre named {...} description contains {...}if they are in the dream,"
(1:603)=0,0,"(1:603) and the furre named {...} description does not contain {...} if they are in the dream"
(1:604)=0,0,"(1:604) and the triggering furre is male,"
(1:605)=0,0,"(1:605) and the triggering furre is female,"
(1:606)=0,0,"(1:606) and the triggering furre is unspecified,"
(1:608)=0,0,"(1:608) and the furre named {...}'s is male if they are in the dream,"
(1:609)=0,0,"(1:609) and the furre named {...}'s is female if they are in the dream,"
(1:610)=0,0,"(1:610) and the furre Named {...}'s is unspecified if they are in the dream,"
(1:612)=0,0,"(1:612) and the trigger furre is Species # (please see http://www.furcadia.com/dsparams/ for info)"
(1:613)=0,0,"(1:613) and the furre named {...} is Species # if they are in the dream (please see http://www.furcadia.com/dsparams/ for info)"
(1:614)=0,0,"(1:614) and the triggering furre has wings of type #, (please see http://www.furcadia.com/dsparams/ for info)"
(1:615)=0,0,"(1:615) and the triggering furre doesn't wings of type #, (please see http://www.furcadia.com/dsparams/ for info)"
(1:616)=0,0,"(1:616) and the furre named {...} has wings of type #, (please see http://www.furcadia.com/dsparams/ for info)"
(1:617)=0,0,"(1:617) and the furre named {...}  doesn't wings of type #, (please see http://www.furcadia.com/dsparams/ for info)"
(1:618)=0,0,"(1:618) and the triggering furre is standing."
(1:619)=0,0,"(1:619) and the triggering furre is sitting."
(1:620)=0,0,"(1:620) and the triggering furre is laying."
(1:621)=0,0,"(1:621) and the triggering furre is facing NE,"
(1:622)=0,0,"(1:622) and the triggering furre is facing NW,"
(1:623)=0,0,"(1:623) and the triggering furre is facing SE,"
(1:624)=0,0,"(1:624) and the triggering furre is facing SW,"
(1:625)=0,0,"(1:625) and the furre named {...} is standing."
(1:626)=0,0,"(1:626) and the furre named {...} is sitting."
(1:627)=0,0,"(1:627) and the furre named {...} is laying."
(1:628)=0,0,"(1:628) and the furre named {...} is facing NE,"
(1:629)=0,0,"(1:629) and the furre named {...} is facing NW,"
(1:630)=0,0,"(1:630) and the furre named {...} is facing SE,"
(1:631)=0,0,"(1:631) and the furre named {...} is facing SW,"
(1:632)=0,0,"(1:632) and the triggering furre moved into/is standing at (x,y)"
(1:633)=0,0,"(1:633) and the furre named {...} moved into/is standing at (x,y),"
(1:634)=0,0,"(1:634) and the triggering furre moved from (x,y),"
(1:635)=0,0,"(1:635) and the furre named {...} moved from (x,y),"
(1:636)=0,0,"(1:636) and the triggering furre successfully moved in direction # (seven = North-West, nine = North-East, three = South-East, one = South=West)"
(1:637)=0,0,"(1:637) and the furre named {...}, successfully moved in direction # (seven = North-West, nine = North-East, three = South-East, one = South=West)"
(1:638)=0,0,"(1:638) and the triggering furre tried to move but stood still."
(1:639)=0,0,"(1:639) and the furre named {...} tried to move but stood still.."
(1:700)=0,0,"(1:700) and the triggering furre in the dream."
(1:701)=0,0,"(1:701) and the triggering furre is not in the dream."
(1:702)=0,0,"(1:702) and the furre named {...} is in the dream."
(1:703)=0,0,"(1:703) and the furre named {...} is not in the dream"
(1:704)=0,0,"(1:704) and the triggering furre is visible."
(1:705)=0,0,"(1:705) and the triggering furre is not visible"
(1:706)=0,0,"(1:706) and the furre named {...} is visible."
(1:707)=0,0,"(1:707) and the furre named {...} is not visible"
(1:708)=0,0,"(1:708) and the furre named {...} is a.f.k.,"
(1:709)=0,0,"(1:709) and the furre named {...} is active in the dream,"
(1:800)=0,0,"(1:800) and the last command sent returned an error or warning # (zero = none, one = warning, two = error)"
(1:801)=0,0,"(1:801) and the last command sent didn't return an error or warning # (zero = none, one = warning, two = error)"
(1:900)=0,0,"(1:900) and the triggering furre is on my dream Member List,"
(1:901)=0,0,"(1:901) and the furre named {...} is on my Dream Member list,"
(1:902)=0,0,"(1:902) and the triggering furre is not on my Dream Member list,"
(1:903)=0,0,"(1:903) and the furre named {...} is not on my Dream Member list,"
(1:950)=0,0,"(1:950) and the furre named {...} is online,"
(1:951)=0,0,"(1:951) and the furre named {...} is offline,"
(1:952)=0,0,"(1:952) and triggering furre is on the smPounce List,"
(1:953)=0,0,"(1:953) and the triggering furre is not on the smPounce List,"
(1:954)=0,0,"(1:954) and the furren named {...} is on the smpounce list,"
(1:955)=0,0,"(1:955) and the furre named {...} is not on the smPounce list,"
(1:1500)=0,0,"(1:1500) and the Chat Engine State variable {...} is equal to {..},"
(1:1501)=0,0,"(1:1501) and the Chat Engine State variable {...} is not equal to {..},"
(1:1502)=0,0,"(1:1502) and the Chat Engine State variable {...} is equal to #, "
(1:1503)=0,0,"(1:1503) and the Chat Engine State variable {...} is not equal to #, "
(1:1504)=0,0,"(1:1504) and the Chat Engine State variable {...} is greater than #,"
(1:1505)=0,0,"(1:1505) and the Chat Engine State variable {...} is greater than or equal to #,"
(1:1506)=0,0,"(1:1506) and the Chat Engine State variable {...} is less than #,"
(1:1507)=0,0,"(1:1507) and the Chat Engine State variable {...} is less than or equal to #,"


[Effects]
(5:0)=0,0,"(5:0) say {...}."
(5:1)=0,0,"(5:1) emote {...}."
(5:2)=0,0,"(5:2) shout {...}."
(5:3)=0,0,"(5:3) Emit {...}."
(5:4)=0,0,"(5:4) Emitloud {...}."
(5:5)=0,0,"(5:5) whisper {...} to the triggering furre."
(5:6)=0,0,"(5:6) whisper {...} to {...}."
(5:7)=0,0,"(5:7) whisper {...} to {...} even if they're offline."
(5:9)=0,0,"(5:9) remove variable %Variable from the Web-Array."
(5:10)=0,0,"(5:10)  Set the web URL to {...},"
(5:11)=0,0,"(5:11)  remember setting {...} from Web-Array and store it into variable %Variable."
(5:16)=0,0,"(5:16) send GET request to send the Web-Array to URL."
(5:17)=0,0,"(5:17) store variable %Variable to the Web-Array."
(5:18)=0,0,"(5:18) send POST request to send the Web-Array to URL."
(5:19)=0,0,"(5:19) clear the Web-Array."
(5:20)=0,0,"(5:20) give share control to the triggering furre."
(5:21)=0,0,"(5:21) remove share control from the triggering furre."
(5:22)=0,0,"(5:22) remove share from the furre named {...} if they're in the dream right now."
(5:23)=0,0,"(5:23) give share to the furre named {...} if they're in the dream right now."
(5:30)=0,0,"(5:30) set variable %Variable to the current local time."
(5:31)=0,0,"(5:31) set variable %Variable to the current Furcadia Standard time."
(5:32)=0,0,"(5:32) set variable %Variable to current local DateTime."
(5:33)=0,0,"(5:33) set variable %Variable to current Furcadia DateTime."
(5:34)=0,0,"(5:34) use variable %Variable as a DateTime string and subtract Date Time string {...} and put it into variable %Variable."
(5:35)=0,0,"(5:35) use variable %Variable as a DateTime string and subtract Date Time variable %Variable and put it into variable %Variable."
(5:40)=0,0,"(5:40) Switch the bot to stand alone mode and close the Furcadia client."
(5:41)=0,0,"(5:41) Disconnect the bot from the Furcadia game server."
(5:42)=0,0,"(5:42) start a new instance to Silver Monkey with botfile {...}."
(5:45)=0,0,"(5:45) set variable %Variable to the cookie message the bot received"
(5:49)=0,0,"(5:49) save the banish list to the variable % ."
(5:50)=0,0,"(5:50) ask the server for the banish-list."
(5:51)=0,0,"(5:51) banish the triggering furre."
(5:52)=0,0,"(5:52) banish the furre named {...}."
(5:53)=0,0,"(5:53) temporarily  banish the triggering furre for three days."
(5:54)=0,0,"(5:54) temporarily banish the furre named {...} for three days."
(5:55)=0,0,"(5:55) unbanish the triggering furre."
(5:56)=0,0,"(5:56) unbanish the furre named {...}."
(5:60)=0,0,"(5:60) get All Phoenix Speak info for the triggering furre and put it into the PSInfo Cache."
(5:61)=0,0,"(5:61) get All Phoenix Speak info for the Furre Named {...} and put it into the PSInfo Cache."
(5:62)=0,0,"(5:62) get All Phoenix Speak info for the dream and put it into the PSInfo Cache."
(5:63)=0,0,"(5:63) get all Phoenix Speak info for all characters and put it into the PSInfo cache."
(5:64)=0,0,"(5:64) get All Phoenix Speak info with ID # for the triggering furre and put it into the PSInfo Cache."
(5:65)=0,0,"(5:65) get All Phoenix Speak info with ID # for the Furre Named {...} and put it into the PSInfo Cache."
(5:66)=0,0,"(5:66) get All Phoenix Speak info with ID # for the dream and put it into the PSInfo Cache."
(5:68)=0,0,"(5:68) get all Phoenix Speak info with ID # for all characters and put it into the PSInfo cache."
(5:75)=0,0,"(5:75) send message {...} to bot named {...}."
(5:76)=0,0,"(5:76) set Variable %Variable to the Message the bot last received."
(5:80)=0,0,"(5:80) retrieve  Phoenix Speak info {...} and place the value into variable %Variable."
(5:81)=0,0,"(5:81) Store PSInfo Key Names to Variable %Variable."
(5:82)=0,0,"(5:82) Memorize Phoenix Speak info {...} for the Furre Named {...}."
(5:83)=0,0,"(5:83) Forget Phoenix Speak info {...} for the Furre Named {...}."
(5:84)=0,0,"(5:84) Memorize Phoenix Speak info {...} for the Triggering Furre."
(5:85)=0,0,"(5:85) Forget Phoenix Speak info {...} for the Triggering Furre."
(5:86)=0,0,"(5:86) Memorize Phoenix Speak info {...} with ID # for the Furre Named {...}."
(5:87)=0,0,"(5:87) Forget Phoenix Speak info {...} with ID # for the Furre Named {...}."
(5:88)=0,0,"(5:88) Memorize Phoenix Speak info {...} with ID # for the Triggering Furre."
(5:89)=0,0,"(5:89) Forget Phoenix Speak info {...} with ID # for the Triggering Furre."
(5:90)=0,0,"(5:90) Memorize Phoenix Speak info {...} for this dream."
(5:91)=0,0,"(5:91) Forget Phoenix Speak info {...} for this dream."
(5:92)=0,0,"(5:92) Memorize Phoenix Speak info {...} with ID # for this dream."
(5:93)=0,0,"(5:93) Forget Phoenix Speak info {...} with ID # for this dream."
(5:94)=0,0,"(5:94) execute Phoenix Speak command {...}."
(5:100)=0,0,"(5:100) set variable % to {...}."
(5:101)=0,0,"(5:101) set variable % to #."
(5:102)=0,0,"(5:102) print {...} to the console."
(5:103)=0,0,"(5:103) get the environment variable named {...} and put it into %, (ex: PATH)"
(5:104)=0,0,"(5:104) create random number and put it into variable %."
(5:105)=0,0,"(5:105) raise an error."
(5:110)=0,0,"(5:110) load library from file {...}. (example Monkeyspeak.dll)"
(5:120)=0,0,"(5:120) use variable %Variable and take word position # and put it into variable %Variable."
(5:121)=0,0,"(5:121) use variable %Variable then remove all occurrences of character {...} and put it into variable %Variable."
(5:122)=0,0,"(5:122) chop off the beginning of variable %variable, removing the first # characters of it."
(5:123)=0,0,"(5:123) chop off the end of variable %Variable, removing the last # characters of it."
(5:124)=0,0,"(5:124) read line number # from text file {...} and put it into variable %Variable."
(5:125)=0,0,"(5:125) count the number of lines in text file {...} and put it into variable %Variable."
(5:126)=0,0,"(5:126) count the number of characters in string variable %variable and put them into variable %Variable."
(5:127)=0,0,"(5:127) take variable %Variable and convert it to Furcadia short name. (without special characters or spaces or pipe ""|"")."
(5:130)=0,0,"(5:130) set variable % to the total of rolling # dice with # sides plus #."
(5:131)=0,0,"(5:131) set variable % to the total of rolling # dice with # sides minus #."
(5:132)=0,0,"(5:132) set variable %Variable to the number of the dice result that the triggering furre rolled."
(5:133)=0,0,"(5:133) roll # furcadia dice with # sides. (optional Message {...})"
(5:134)=0,0,"(5:134) roll # furcadia dice with # sides plus #. (optional Message {...})"
(5:135)=0,0,"(5:135) roll # furcadia dice with # sides minus #. (optional Message {...})"
(5:150)=0,0,"(5:150) take variable %Variable and add # to it."
(5:151)=0,0,"(5:151) take variable %Variable and subtract # from it."
(5:152)=0,0,"(5:152) take variable %Variable and multiply it by #."
(5:153)=0,0,"(5:153) take variable %Variable and divide it by #."
(5:200)=0,0,"(5:200) append {...} to file {...}."
(5:201)=0,0,"(5:201) read from file {...} and put it into variable %Variable."
(5:202)=0,0,"(5:202) delete file {...}."
(5:203)=0,0,"(5:203) create file {...}."
(5:300)=0,0,"(5:300) create timer # to go off every # second(s)."
(5:301)=0,0,"(5:301) stop timer #."
(5:302)=0,0,"(5:302) set Variable % to the current timer goining off."
(5:400)=0,0,"(5:400) use string {...} as an array and copy entry # of it into variable %Variable."
(5:401)=0,0,"(5:401) use string variable %Variable as an array and set entry # of it to {...}."
(5:402)=0,0,"(5:402) use string variable %Variable as an array and remove entry # of it."
(5:403)=0,0,"(5:403) with string {...} get word count and put it into variable %Variable."
(5:404)=0,0,"(5:404) with string {...} add it to string variable %Variable."
(5:405)=0,0,"(5:405) take string {...} and put its character length in variable %Variable."
(5:500)=0,0,"(5:500) use SQLite database file {...} or create file if it does not exist."
(5:505)=0,0,"(5:505) add the triggering furre with the default access level ""0"" to the Furre Table in the database if he, she, or it doesn't exist."
(5:506)=0,0,"(5:506) add furre named {...} with the default access level ""0"" to the Furre Table in the database if he, she, or it doesn't exist."
(5:507)=0,0,"(5:507) update Database info {...} about the triggering furre will now be #."
(5:508)=0,0,"(5:508) update Database info {...} about the furre named {...} will now be #."
(5:509)=0,0,"(5:509) update Database info {...} about the triggering furre will now be {...}."
(5:510)=0,0,"(5:510) update Database info {...} about the furre named {...} will now be {...}."
(5:511)=0,0,"(5:511) select Database info {...} about the triggering furre, and put it in variable %."
(5:512)=0,0,"(5:512) select Database info {...} about the furre named {...}, and put it in variable %."
(5:513)=0,0,"(5:513) add column {...} with type {...} to the Furre table."
(5:518)=0,0,"(5:518) delete all Database info about the triggering furre."
(5:519)=0,0,"(5:519) delete all Database info about the furre named {...}."
(5:522)=0,0,"(5:522) get the total number of records from table {...} and put it into variable %Variable."
(5:523)=0,0,"(5:523) take the sum of column{...} in table {...} and put it into variable %Variable."
(5:550)=0,0,"(5:550) take variable %Variable , prepare it for a SQLite Database query, and put it in variable %Variable."
(5:551)=0,0,"(5:551) execute SQLite Database query {...}."
(5:552)=0,0,"(5:552) retrieve field {...} from SQLite Database query and put it into variable %Variable."
(5:553)=0,0,"(5:553) backup All Phoenix Speak for the dream"
(5:554)=0,0,"(5:554) backup character named {...} Phoenix Speak. (use ""[DREAM]"" to restore information specific to the dream)"
(5:555)=0,0,"(5:555) restore Phoenix Speak for character {...}. (use ""[DREAM]"" to restore information specific to the dream)"
(5:556)=0,0,"(5:556) restore all Phoenix Speak records for this dream."
(5:557)=0,0,"(5:557) remove Entries older than # days from Phoenix Speak backup."
(5:558)=0,0,"(5:558) restore Phoenix Speak records newer then # days."
(5:559)=0,0,"(5:559) execute ""VACUUM"" to rebuild the database and reclaim wasted space."
(5:560)=0,0,"(5:560) abort Phoenix Speak backup or restore process"
(5:600)=0,0,"(5:600) set variable %Variable to the Triggering furre's description."
(5:601)=0,0,"(5:601) set variable %Variable to the triggering furre's gender."
(5:602)=0,0,"(5:602) set variable %Variable to the triggering furre's species."
(5:604)=0,0,"(5:604) set variable %Variable to the triggering furre's colors."
(5:605)=0,0,"(5:605) set variable %Variable to the furre named {...}'s gender if they are in the dream."
(5:606)=0,0,"(5:606) set variable %Variable to the furre named {...}'s species, if they are in the dream."
(5:607)=0,0,"(5:607) set variable %Variable to the furred named {...}'s description, if they are in the dream."
(5:608)=0,0,"(5:608) set variable %Variable to the furre named {...}'s colors, if they are in the dream."
(5:609)=0,0,"(5:609) set %Variable to the wings type the triggering furre is wearing."
(5:610)=0,0,"(5:610) set %Variable to the wings type the furre named {...} is wearing."
(5:613)=0,0,"(5:613) move the bot in direction # one space. (seven = North-West, nine = North-East, three = South-East, one = South=West)"
(5:614)=0,0,"(5:614) turn the bot clock-wise one space."
(5:615)=0,0,"(5:615) turn the bot counter-clockwise one space."
(5:616)=0,0,"(5:616) set variable %Variable to the X coordinate where the triggering furre moved into/is at."
(5:617)=0,0,"(5:617) set variable %Variable to the Y coordinate where the triggering furre moved into/is at."
(5:618)=0,0,"(5:618) set variable %Variable to the X coordinate where the furre named {...} moved into/is at."
(5:619)=0,0,"(5:619) set variable %Variable to the Y coordinate where the furre named {...} moved into/is at."
(5:620)=0,0,"(5:620) set %Variable to the direction number the triggering furre is facing/ moved in. (seven = North-West, nine = North-East, three = South-East, one = South=West)"
(5:621)=0,0,"(5:621) set %Variable to the direction number the furre names {...}, is facing/ moved in. (seven = North-West, nine = North-East, three = South-East, one = South=West)"
(5:622)=0,0,"(5:622) make the bot sit down."
(5:623)=0,0,"(5:623) make the bot lay down."
(5:624)=0,0,"(5:624) make the bot stand up."
(5:625)=0,0,"(5:625) Move the bot  in this sequence {...} (one, sw, three, se, seven, nw, nine, or ne)"
(5:700)=0,0,"(5:700) copy the dreams's furre-list to variable %Variable"
(5:701)=0,0,"(5:701) save the dream list count to variable %Variable."
(5:702)=0,0,"(5:702) count the number of active furres in the drean and put it in the variable %Variable."
(5:703)=0,0,"(5:703) count the number of A.F.K furres in the drean and put it in the variable %Variable."
(5:800)=0,0,"(5:800) set %Variable to the value of the message returned by the last command line. (zero = none, one = warning, two = error)"
(5:900)=0,0,"(5:900) add the triggering furre to my Dream Member list if they aren't already on it."
(5:901)=0,0,"(5:901) add the furre named {...} to my Dream Member list if they aren't already on it."
(5:902)=0,0,"(5:902) remove the triggering furre to my Dream Member list if they are on it."
(5:903)=0,0,"(5:903) remove the furre named {...} from my Dream Member list if they are on it."
(5:904)=0,0,"(5:904) Use file {...} as the dream member list."
(5:905)=0,0,"(5:905) store member list to variable %Variable."
(5:950)=0,0,"(5:950) add the triggering furre to the smPounce List."
(5:951)=0,0,"(5:951) add the furre named {...} to the smPounce list."
(5:952)=0,0,"(5:952) remove the triggering furre from the smPounce list."
(5:953)=0,0,"(5:953) remove the furre named {...} from the smPounce list."
(5:954)=0,0,"(5:954) use the file named {...} as the smPounce list."
(5:1500)=0,0,"(5:1500) use knowledgbase file {...} (*.vkb) and start the chat engine."
(5:1501)=0,0,"(5:1501) send text {...} to chat engine and put the response in variable %Variable"
(5:1502)=0,0,"(5:1502) send text {...} and Name {...} to chat engine and put the response in variable %Variable"
(5:1503)=0,0,"(5:1503) Set Chat Engine State Vairable {...} to {...}."
(5:1504)=0,0,"(5:1504) Get chat engine state variable {...} and put it into variable %Variable."


